
If you press to shoot Fidget's projectiles and then hold, the projectiles will be pulled in and then explode into many pieces, which home in on nearby enemies. The "main" use of it in combat is with Fidget, however. When using it enemies that walk into it will be knocked back. You can use this to get some extra distance from your jump and reach platforms you might not otherwise, though you can't use it in the air quite yet (will unlock it soon). You can also do it in the air, which will generally result in a horizontal spin. When used it pulls items that fell from enemies to you, so if they fall on spikes or other hazards you can pull the stuff to you. As you use it Dust turns red, once he is fully red he'll take damage and stop, so don't do that. Fidget's attack is used by pressing, and uses your energy gauge as well. Duststorm is used by pressing and holding. You'll see an ability orb ahead, it unlocks duststorm and Fidget's attack. You'll find a lot of enemies, but nothing else of note. They should be fairly easy to deal with so long as you don't let them surround you. You want to keep them all on one side of you (using dash as needed) and mash, as they can't hit you when you are hitting them. The bigger ones try to jump close to you and hit you with their club.

The smaller ones try to jump close to you and punch you. It can only be replenished quickly with melee combos, though it replenishes slowly over time. However the energy bar above your health is used each time you dash, so you can't do it forever. It's mostly useful for avoiding attacks, though you can do it in midair to try reach farther after a jump, and it can be used to move more quickly. If you find it easier you can also use or. You get the ability to dash (or call it dodge, if you prefer) and you can move left or right using or. Keep going east to find an ability orb, go up to it and press to get an ability, and an achievement. You'll have a short conversation and then you can press the right stick in for a map. Head east and then break the wall with attacks and keep going east. Once you have control, head west to get a key, then head east to a new area. In the conversation, choose whatever you want. The game will tell you to press to "wage war", mash to kill the enemies around you until a scene starts. Please ensure that your device meets these requirements before purchasing.Start the game and choose tough difficulty. This includes the first iPad mini and comparable devices. These include:ĭevices with 512MB RAM are now compatible. *Award-winning musical score by HyperDuck SoundWorksĭevices with 1GB RAM are highly recommended for an optimal experience. *Available in English, French, Italian, German, Spanish and Japanese *Four difficulty settings for players of all skill levels *Full MFi extended gamepad support (dual-thumbstick models) *Highly customizable input methods for maximum control *Fully voiced cast and a deep, rewarding storyline *Action-packed nonlinear platforming rewards exploration and experimentation *An expansive world filled with unique characters, quests, and secrets *A traditionally-animated action-adventure tale At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget.īattle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. Immerse yourself in a gorgeous hand-painted world on a search for your true identity. A beautiful, well-written, and entirely fun action-RPG." The award-winning, multi-million selling adventure finally hits the App Store, lovingly crafted for iOS by creator Dean Dodrill! "This is one of the best games I've played on iOS this year." I'm currently looking into this, however it should not impact gameplay.


Please note that there are known issues with cutscenes and iOS 14.1.
